Bundle
Animation preview
Overview
Ten cute blocky dogs, ready to play. Use them as pets, companions, NPCs or enemies. Every dog is rigged and comes with 39 game-ready animations.
All dogs share one skeleton layout with the same 24 bone names, so one state machine fits every breed. Sit, lie and jump are split into start, loop and end clips for state machines, and each dog lists its own movement speeds so the paws never slide.
What’s inside
Animations
- Idle & emotesIdle, Idle Pant, Look Around, Sniff, Curious, Shake
- LocomotionWalk, Walk Backward, Sneak, Trot, Run
- JumpJump, Jump Start, Jump Loop, Jump Land
- SwimSwim, Swim Idle
- SitSit Start, Sit Idle, Sit End
- Lie & sleepLie Start, Lie Idle, Lie End, Sleep
- VoiceBark, Howl, Growl
- CombatAttack Bite, Attack Pounce, Hit, Death
- Life & tricksEat, Drink, Dig, Happy, Beg, Spin, Shake Paw, Play Bow
Specs
| Breeds | 10, from Dachshund to Doberman |
|---|---|
| Animations | 39 per dog, 30 fps, in place |
| Skeleton | 24 bones, identical names for every breed |
| Triangles | 396–576 per dog |
| Materials | One material, one 64×64 PBR texture set |
| Walk / Trot / Run | 0.26–0.42 / 0.64–1.11 / 1.34–2.14 m/s |
| Orientation | FBX / GLB: Y up, facing +Z |
In the download
- Models/FBX, Models/GLB, Models/Blend: 10 dogs
- Textures: CubeDogs BaseColor, Normal, Roughness, Metalness (64×64)
- specs.json with per-dog movement speeds
- Roblox: .rbxm with a ready animation player, no animation upload needed
- README with import tips
Engines
- Roblox.rbxm with a ready animation player
- UEFN (Fortnite)FBX import, one shared skeleton
- UnityFBX or GLB, one state machine for all
- Unreal EngineFBX import as skeletal mesh
- GodotGLB with AnimationPlayer
- Blender.blend files
Formats .fbx.glb.blend.rbxm
License
You can
- Use it in any number of personal and commercial games
- Modify, recolour and re-animate
- Sell in-game items that use it
You can’t
- Resell or share the files, alone or in another pack
- Upload the models as Roblox models or UGC items
The models and animations are built procedurally by scripts written with the help of an AI coding assistant. No AI image, 3D-mesh or texture generators were used: every model is made of plain boxes placed by code and checked by hand.