Free tool · Before you upload
Model Check
Drop a model and see what stores and engines will complain about before you upload: triangle limits, texture sizes and names, missing PBR maps, embedded textures, n-gons, open edges, bone influences and scale.
How it works
- Drop the filesThe model with its textures, or the whole folder. FBX, GLB/glTF and OBJ.
- Pick a targetRoblox, CGTrader, Unity Asset Store, Fab, a mobile game, or all at once.
- Read the reportEach check passes, warns or fails, with the numbers and what to do about it.
- FixFix it in your 3D app, or let the tool rename and resize the textures and export a clean GLB.
Questions
Where do the rules come from?
From the stores’ own documentation: Roblox mesh and texture specifications, CGTrader’s quality checks, Unity Asset Store submission guidelines and Fab’s technical requirements. The model checking guide links each one.
Can it detect n-gons in GLB files?
No: glTF stores only triangles, so n-gons are already gone. In FBX and OBJ the tool reads the original polygons and counts faces with more than four corners.
Is a passed check a guarantee?
No. Stores also review by hand. The tool catches the automatic, measurable problems so a review is about your art, not about file names.