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Overview
Thirty cute, blocky animals: farm friends, wildlife, sea creatures, bugs and fantasy beasts. Every one is rigged and comes with ready-to-use animations, so you can drop it into a scene and it moves.
The download also has a Roblox version: a drag-and-drop .rbxm with all 30 pets in two looks, smooth blocks and classic studs. Animations run from code, so there is nothing to re-upload.
What’s inside
30 animals
30 in total
Animations
- Idleloop
- Walkloop, in place
- Runloop, in place
- Jumptake-off, arc, landing
- Trickeach animal's own one-shot
Specs
| Animals | 30 |
|---|---|
| Animations | Idle, Walk, Run, Jump, Trick |
| Triangles | 120–1,332 per animal, 10,416 for all 30 |
| Bones | 5–18 per animal, rigid, 1 bone per vertex |
| Textures | One 64×64 PBR set for the whole pack |
| Frame rate | 30 fps, in place |
| Move speed | Walk 1.12 m/s, Run 2.24 m/s |
| Orientation | FBX / GLB: Y up, facing +Z |
In the download
- Models/FBX: 30 .fbx files, one take per animation
- Models/GLB: 30 .glb files (glTF 2.0, textures embedded)
- Models/Blend: 30 .blend files + CubePets_AllAnimals.blend
- Textures: BaseColor, Normal, Roughness, Metalness, Emissive (64×64 PNG)
- CubePets_Roblox.zip: drag-and-drop .rbxm for Roblox Studio
- README with per-animal specs and import tips
Engines
- Roblox.rbxm with all pets, code-driven animations
- UEFN (Fortnite)FBX import, animations as takes
- UnityFBX or GLB, Generic rig
- Unreal EngineFBX import as skeletal mesh
- GodotGLB with AnimationPlayer
- Blender.blend per animal + one scene with all
Formats .fbx.glb.blend.rbxm
License
You can
- Use it in any number of personal and commercial games
- Modify, recolour and re-animate
- Sell in-game items that use it
You can’t
- Resell or share the files, alone or in another pack
- Upload the models as Roblox models or UGC items
The models and animations are built procedurally by scripts written with the help of an AI coding assistant. No AI image, 3D-mesh or texture generators were used: every model is made of plain boxes placed by code and checked by hand.